Extending Crysis with a custom Dialogue System
This feature describes how we added a RPG/Adventure-style nonlinear Dialogue System to the First-Person-Shooter Crysis Wars. The technically interested reader may also find some codesamples at the...
View ArticleAdding a Persistence System to Crysis Wars
The following article describes how we managed to store all kinds of data, such as entity positions or the player's inventory, when travelling between different levels in Crysis Wars. This way changes...
View ArticleModDB Video Spotlight - September 2010
September was a huge month for modding releases. Some big hit mods released, including The Forgotten, Nehrim: At Fates Edge, Sven Co-op, Open Outcast and many more!September was a huge month for...
View ArticleOpen Outcast character variations
We want to have many, many talans on the streets of the cities in Adelpha so it would be cool if they are a bit different from each other, no? Here goes what our 3D artists did to make that happen...We...
View ArticleFrom story to game
Welcome to the first Gamedesign feature here on ModDB! This time I want to give you an insight about how we developed our storyline for openOutcast and what the needed steps are to turn a written...
View ArticleA Year in Review - Quarter Three
July through September Modification 2010 Releases.July through September Modification 2010 Releases.
View ArticleSound Design - My poor vase
Here's a little biographical insight into creating just one of the sounds for open Outcast...Here's a little biographical insight into creating just one of the sounds for open Outcast...
View ArticleEditors Choice - Best Original Art
Mod of the Year 2010 Editors Choice - Best Original ArtMod of the Year 2010 Editors Choice - Best Original Art
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